tag:blogger.com,1999:blog-38175022797423963142024-03-14T14:58:59.024+01:00The Simple LifeSimple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.comBlogger30125tag:blogger.com,1999:blog-3817502279742396314.post-52308810220874964782010-04-20T16:28:00.001+02:002010-04-20T16:33:00.118+02:00Dungheim runecrafting<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;">To craft a rune in Daemonheim, you will have to have rune essence. This can be gathered from the drops of monsters about Daemonheim. With rune essence in your possession, you can make your way to an altar - one of which is likely to be in the starting room of your dungeon - and convert the essence into your choice of rune. </span></span><br />
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<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;">The above is a quote from the RS knowledge base. Below this quote there is a table which states how much/little xp you gain when crafting runes. For F2p this is a first: They now can craft member runes, albeit they can only used within the confine of Dungheim.</span></span><br />
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<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">The table is as follows:</span></span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVf8rM94G9FMDY4QHT9JYWCZkyg7nzevOA4vg-ubqkmnuUAQE8AC0baSX7_sTdkDWkYK5MRpi7s0S-KcRWof3N7wong7VrZlOxzTc9hUU3x3BQbA_THLdNpJhoKVwGnWgJBCZVW8Y20KNd/s1600/dungcrafting.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVf8rM94G9FMDY4QHT9JYWCZkyg7nzevOA4vg-ubqkmnuUAQE8AC0baSX7_sTdkDWkYK5MRpi7s0S-KcRWof3N7wong7VrZlOxzTc9hUU3x3BQbA_THLdNpJhoKVwGnWgJBCZVW8Y20KNd/s640/dungcrafting.PNG" width="281" /></a></div><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif; font-size: small;"><span class="Apple-style-span" style="font-size: 12px;"><br />
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<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">Now, this table is straitforward. You craft a cosmic and you get 1.6 xp per essence crafted.</span></span><br />
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<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">Eh,..... No.</span></span><br />
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<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">Craft 1000 essences into cosmics and you will get 160 xp, not 1600. In Jagex's mind 1000 times 1.6 equals 160. I guess this has to do with the fact you craft 10 essences in one go. </span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span"><br />
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<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">But at least it clarifies the cock-up with 'double xp weekend'. They just don't know how to do easy math anymore. So let me help them along:</span></span><br />
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<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">1*1=1 1*2=2 1*3=3 1*4=4 1*5=5</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">2*1=2 2*2=4 2*3=6 2*4=8 2*5=10</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">3*1=3 3*2=6 3*3=9 3*4=12 3*5=15</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">4*1=4 4*2=8 4*3=12 4*4=16 4*5=20</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">5*1=5 5*2=10 5*3=15 5*4=20 5*5=25</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">6*1=6 6*2=12 6*3=18 6*4=24 6*5=30</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">7*1=7 7*2=14 7*3=21 7*4=28 7*5=35</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">8*1=8 8*2=16 8*3=24 8*4=32 8*5=40</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">9*1=9 9*2=18 9*3=27 9*4=36 9*5=45</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">10*1=10 10*2=20 10*3=30 10*4=40 10*5=50</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span"><br />
</span></span><br />
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><span class="Apple-style-span">Maybe Fnord could take a look at this and correct either his kb article or his formula. Since formulas don't seem to be his strong point, I suggest to alter the kb article: That only involves changing words, not a formula. I think there has been enough trouble with maths since the introduction of Dungeoneering.</span></span><br />
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</span></span>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-33668001616709053382010-04-14T18:46:00.001+02:002010-04-14T18:47:48.968+02:00Dungeoneering, next installmentWhen I say slayer is a slow skill to level most will nod in complete agreement.<br />
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Should you do some calculations it would look like this: For every xp-point gained in slayer you would gain 4 xp points in a combat skill (or combination of skills) and 1 1/3 xp point for Constitution.<br />
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Slayer is not the slowest skill anymore, Dungeoneering is... According to RuneMonkey Simple gained 68,725 xp today. Since RuneMonkey does not have the skill added and because it would take the xp amount from high score I needed to do the math.<br />
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In other words, from that 68,725 xp I need to deduct the amount gained in all other skills to arrive at the xp-gain for Dungeoneering... I did that... With a staggering result: 778 xp gained...<br />
<br />
Or, for every xp-point gained in all other skills I get 0.01145010081386963368507807555889 xp point in Dungeoneering... or I need 87.34 xp in all other skills to gain 1 xp point in Dungeoneering... Staggering, absolutely staggering.Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com2tag:blogger.com,1999:blog-3817502279742396314.post-72919731727757607752010-04-14T10:11:00.001+02:002010-04-14T12:02:48.300+02:00Dungeoneering continued..."Do not judge an addition to a game until you have experienced it yourself, until you have extensively undergone this addition."<br />
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This was a remark a friend of ours made a few years ago when K. was playing another MMORPG, and had problems with an addition to that game. I guess the same applies to me when I am playing RS at this moment. I truly would like to extensively research this new skill.<br />
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But up to now one thing is holding me back: I don't get it. Playing both Simple and Gwala has it disadvantages but at the same time one can learn from the other. So after Simple got her level up to 7, Gwala was about to do the same.<br />
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The complexity of the dungeons we can master is level 6. This basically means all skills are involved when traversing the room-system. I don't mind that: I will get xp in those skills which will benefit them, mostly this holds true for Gwala. What I still have to figure out if this is really the way to play: It took a staggering 4 hours of play to finally get access to floor four. With that came the amazing amount of 734 xp for Gwala and 726 xp for Simple. That is total xp, not the amount gained during those four hours, mind you.<br />
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The funny thing about this: The total amount of xp gained in all but dungeoneering amounts to 33,214 for Simple and 13,886 xp for Gwala. Gwala even got a Runecrafting and a Firemaking level from it.<br />
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So I now have a question: Should I keep playing with complexity at level 6? I really have my doubts about it and thus am going to switch to level 1... Combat only.<br />
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The other question in the back of my mind: How the hell did I get 13k+ xp with only one dungeoneering level to show for it?<br />
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One other thing: There is a basic flaw in the skill: Monsters drop stuff Gwala cannot use... and a lot of it. It took two tries traversing a level three floor to open doors: I do not have the capacity to use green, crimson, and blue charms these critters kept dropping. I need gold ones...The same with seeds, herbs, and secondaries.<br />
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Oh, I took one pic to help Slei out: Mining a wall to get a stone in order to carve an item which needed to equip a statue<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSYZhZTnecTZ6BGNhynLDHF6NdnGL-RYJNg1qxJnw2rIWTzDPhUmv-Uun3avNHu6cYhUFe5LR-mCssCpGiJMU9F7-nkD_HJ7GyoPSb6vsUS86ocpZ799rbauSuE7JWNPinyvYk2-4Cg92e/s1600/mine+wall.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSYZhZTnecTZ6BGNhynLDHF6NdnGL-RYJNg1qxJnw2rIWTzDPhUmv-Uun3avNHu6cYhUFe5LR-mCssCpGiJMU9F7-nkD_HJ7GyoPSb6vsUS86ocpZ799rbauSuE7JWNPinyvYk2-4Cg92e/s400/mine+wall.PNG" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;">I forgot something:</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">REMEMBER, THIS IS A SAFE SKILL, IF/WHEN YOU DIE YOU WILL NOT LOOSE YOUR ITEMS.</div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-67049668813148481562010-04-13T06:39:00.001+02:002010-04-13T06:40:31.767+02:00RS 3 has arrived!!!!!!!Or, RS2 has a new skill.<br />
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Dungeoneering it is called. Picture this; enter a closed area where you can't take anything related to all your other skills, and play a game. A game that will gain you xp in all those other skills I just mentioned. Outside this enclosed area you will NOT benefit from this skill, other than by the rewards bought from the reward trader.<br />
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When one fletches an arrow, range will benefit. When one cooks a lobster, cooking will benefit and with the end-product your fighting will become easier, your thieving not as life threatening as it can be now. With mining your smithing will benefit and consequently your combat, as a bar can be turned into armour.<br />
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But not with this new 'skill'.<br />
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More akin a mini-game, this skill even supports an honest-to-god waiting room... Waiting room??? In a skill???<br />
Within this <s>mini-gam</s>e skill you will need all your present skills in order to survive, at least that seems to be the case at higher levels. You need to be able to smith your own armour, make weapons, fish for food, farm for food, cook, fletch, you name it all skills are there. You will even get xp in those skills when you use them.<br />
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However, since this is not RS3 but RS2, how am I meant to see this new skill?<br />
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What can I do with it, when using it in combination with other skills? At level 6 presently, I cannot see anything usefull. To be honest I haven't looked at the rewards yet. But if the knowledge base is anything to go by you will need to buy the effects helping other skills by buying them off the reward guy. And you will need a lot of tokens/money to do so. Money won't be an issue, tokens will be.<br />
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I'll reserve the right to review my present opinion of this new mini-gam/skill; I do, however, feel this is more like an introduction to RS3: A new RS where you would need around 105m xp for a skill cape at level 120, you can choose to play as a loner or as a member of a team, where the wild has been abandoned completely, where quests are something completely alien. In other words: Where RS2 will be killed off.<br />
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The only thing one needs to do now is to wait till Jagex introduces Classic2Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-69911151884181948192010-04-11T12:38:00.004+02:002010-04-11T15:32:34.549+02:00Ranting again<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;">And now the end is near, and so I face...</span></span><br />
<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><br />
Well, not exactly. Last week I had seven full days of free, nearly uninterrupted time off, and thus I played a bit more than usual. Of course this yielded some results. I'm chaffed to bits by 73 range (maybe even 74 as I write this before the end of the free-time period). I think I need not explain that range is my favorite combat skill. <br />
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Range, however, does have some drawbacks when compared to magic or the melee style of combat. I think I did rant on that a bit before this, but I still don't understand why some people think range is overpowered. As of this moment my combat level is 76, of which three levels are due to 24 summoning. In the olden days the fabled 23-23 hit with a magic short bow was enough to convince the average warrior range was way overpowered. That this combination rarely happened was not taken into consideration, the numbers are there so it has to be true.<br />
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Well, not really. You see, where a special attack with a ddp has an increased accuracy, the mage short attack benefits from a decreased accuracy. Not to mention the fact the special bar ends at 4 attacs for the ddp and 2 for the mage short. In all, that fabled 23-23 takes 99 range and a lot of luck.<br />
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I'll readily admit the blokes at Jagex towers have changed a bit in favour of the ranger, whether it is enough I don't know. </span> </span><br />
<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;">Most warriors counter any arguement with a number of 'facts': Range is cheap, Range doesn't need food, Range has loads of weapons to choose from at low levels, and a number of other bullshit facts. I'm not going to repeat my counter arguement but: Range isn't cheap, range does need food, and the weapons are limited. Should you be interested you can find it </span><a href="http://www.salsnewspaper.com/2007/march/runescape.html"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;">here</span></a><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"> (a bit dated but still valid).<br />
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So, why would I want to bring this subject up again you might wonder. Well, like I said, I've been playing a bit again. And, to me, it looks as if the differences have increased instead of decreased. Little me with 76 combat was given a Lesser Demon assignment. Next to me was a level 78 warrior fighting the same critters with a Godsword. Now, in order to wield said sword he must have had 75 attack, and thus was 2 levels up on me on his highest combat-skill level. So he would be able to kill them faster... But a 3 to 1 ratio? Seems RS is still favoring the warrior.<br />
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As is made evident with one other update: Hex crest and Focus sight. Ever made your own slayer helmet? No? The procedure is quit simple, add all available head gear for the slayer into one object. Piece de resistance was the black mask (another warrior item :P). </span> </span><br />
<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><br />
</span> </span><br />
<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;">Now two new items can be added. But not on their frigging own. You NEED to have both to add them to the slayer helmet. For heavens sake, why would a ranger need a black mask added to his helmet? Why would he need a fucking hexcrest? </span></span><br />
<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><br />
A RANGER IS A RANGER, NOT A WARRIOR WITH SOME ADDED BONUSES.<br />
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Serious Jagex, if you take your game seriously, you better get your combat triangle update out there asap... </span> </span><br />
<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"><br />
</span> </span><br />
<span class="Apple-style-span"><span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;">Oh one more thing, got past 1200 total. Guess I will get my goal of 1250 before the end of the year :P</span></span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUIcJ5y-pR9kFD20nvJBvfNSZyXvyIrpaFm00iU08005kPcgzxukG2w3cPqp8XmSdKPNfpToqrXwdRxxrHYKkxI2Hq2qzNpmsiy-dOVtwhgZ_8_pgIvBDjnBIbDSk0DNARxatjGL9IXR24/s1600/1200total.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUIcJ5y-pR9kFD20nvJBvfNSZyXvyIrpaFm00iU08005kPcgzxukG2w3cPqp8XmSdKPNfpToqrXwdRxxrHYKkxI2Hq2qzNpmsiy-dOVtwhgZ_8_pgIvBDjnBIbDSk0DNARxatjGL9IXR24/s400/1200total.PNG" width="400" /></a></div><span class="Apple-style-span" style="font-family: Arial; font-size: small;"><span class="Apple-style-span" style="font-size: 13px;"></span><span class="Apple-style-span" style="font-family: Arial; font-size: small;"><span class="Apple-style-span" style="font-size: 13px;"><br />
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</span></span></span>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-88392265632730875482010-04-09T13:55:00.002+02:002010-04-09T14:10:25.059+02:00A wild goose chaseI guess you could say I am running around runescape like a headless chicken at the moment. Here I was, minding my own business in Tirannwn, happilly killing Elves since Chealdar ordered me to do so. I am one of the types that does what one is told. Number 31 of these warriors was so kind to drop a clue scroll. Since they are level 3 I just had to follow the trail that would lead to great treasure.<br />
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The first four steps in the trail went off without a hitch. The next one got me in a bit of bother, and the reason for the headless chicken part. You see, I have to access the Southern part of Karamja, and there is only one way to do that: Hack your way through the jungle separating the 'civilised' part from the legendary part.<br />
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Legendary part. For those who didn't get the refference: In order to gain access to said part of Karamja one has to start Legends. And that is where the trouble began.<br />
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In order to start a quest one has to meet the requirements of said quest. For legends that means a lot of skills in the 50's area and a few 'must have' quests to boot. Safe to say I do not meet those requirements. Not skill wise, nor quest wise. Hero's quest is one of the req's as is Shilo Village. And I didn't get around doing those 'till today. Hero's I hadn't done because of one big reason: One needs to have a buddy in the opposite gang from the Shield of Arrav quest. Since I am, by nature, somewhat shy to holler for help I haven't gotten around doing it. Now I had to. Charging glories always has been a simple task. Now, for the first time in ages, I looked at Simple's quest list, more specifically Shield of Arrav, and made an astounding discovery: She is in the opposite gang.<br />
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Worries over, I set out to collect a Feather, an Eal and a wrist band. The first two were no trouble at all. The third one only marginally harder, courtesy of a 6 year old laptop, not fit to handle the stream of bits and bytes that constitutes Runescape. In the end it was all ok, and I now am able to charge my own glories.<br />
<br />
One quest out of the way and one more to go. Shilo Village.That one took a bit longer, much longer actually. When you do something from memory you tend to forget things. The first thing forgotten was a torch, needed to throw down a fissure. Ah well, a quick teleport to Ardougne, a brisk boat ride, a visit to the jungle shop close to Tai Bwo Wannai solved that problem. Notes gathered and back to Truffles... (I know, not his name but close enough) only to find I missed something: The gallows and the corpse hanging down from it. So back to Zahadum, collect corpse, and a visit to Truffles once again. After that Cairn Island and finally Shilo Village was another quest for the books.<br />
<br />
So, quest worries over it was time to look at the skill requirements, 52 mining, 50 smithing and 50 crafting are the ones missing. Since I can change my gauntlets to benefit from smelting gold it would only take 523 ores-turned-into-bars to take care of the smithing level. Mining would only need 294 ores to get to 52. Crafting would need 800-something gold amulets to get to the desired level. So a shortcut was needed.<br />
<br />
And I found one, two 10k lamps. That is why I am running around like<a href="http://en.wikipedia.org/wiki/Mike_the_Headless_Chicken"> Wyandotte Miracle Mike</a>. I am doing people favours. Small Favours no less.Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-57543212412524269682010-04-03T22:12:00.000+02:002010-04-03T22:12:56.568+02:0055 slayer... but one achievement this day beats allYup I got my 55 slayer. So now the Slayer staff, broad arrows and broad tipped bolts are available. As are Kurasks and Turoths. Kurask I like, which is diametrically opposed to the way I feel about Turoth. Yes, they do drop some decent amount of herbs. But its a pain to bank.<br />
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<div class="separator" style="clear: both; text-align: center;"></div>Today was also the day Kitt Fox got her well deserved 99 range. Sadly I wasn't there when it all happened. But it is great she got it. So, once again Kitt, Congratulations on a job well done.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://www.stacksandstacks.com/blog/wp/wp-content/uploads/2009/12/congratulations.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="377" src="http://www.stacksandstacks.com/blog/wp/wp-content/uploads/2009/12/congratulations.jpg" width="400" /></a></div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-69975693581655219012010-04-01T15:32:00.000+02:002010-04-01T15:32:01.550+02:00Big fish, small fish. Small net, big netAt times I don't get the way some graphic things are done by the blokes at Jagex Towers. Or even the reasoning behind the how and why of certain things.<br />
<br />
Fishing is one of those examples. When we start out we obviously start with a small fishing net. This net catches shrimp and ansjovis. A bit later on the level list there appears a big net. This one catches mackerel, cod and bas. Tasty, healthy and, as the level-logic dictates, the next step in the fishing (r)evolution. Were you to look at a picture of both the nets and the catch all makes perfect sense. The size of the catch increases with the size of the net (even though most fish are larger than their instrument of death).<br />
<br />
But at 62 it goes haywire. At that point the small net is used to catch monkfish. Large critters they are too. Larger than the net even. So how does that work? Catching tasty, high healing fish with a net that is physically too small to even hold a mackerel.<br />
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Take a look at this picture. On the left the fish you can catch with the net next to it. Big monk, small net. Compare that to the fish caught with a big net next to it. All those fish fit their doom machine. So the question is: How do monkfish get themselves in such dire straits when all they need to do is swim a tad faster to avoid being caught?<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTtkeuLsZ60i7mhlUvOWkSWeBHkiPKJzqyNV7uuxyWYy-0vdeWd2e5cY70F5pclSJ_dYUZmonF7n6bEuxWdXp2ll4MUlJ38P7ddlP5PfSkGH9etsQSfiO3L0FNa_jOob7U1QBxcUvH7a6K/s1600/fish..PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTtkeuLsZ60i7mhlUvOWkSWeBHkiPKJzqyNV7uuxyWYy-0vdeWd2e5cY70F5pclSJ_dYUZmonF7n6bEuxWdXp2ll4MUlJ38P7ddlP5PfSkGH9etsQSfiO3L0FNa_jOob7U1QBxcUvH7a6K/s400/fish..PNG" width="400" /></a></div><br />
Well, that is only the question for the day, should you know the answer, however far fetched it might sound, let us know.<br />
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With regards to the adventures of both accounts I did some questing. Even started ME2 on Gwalagwic. That, obviously, lead to some trouble. The maze has one big, big problem: Shadows. Praying against them obviously helps and thus they can be overcome. Not so with agility: Fall down and you get hit. Enough to hit a large dent in 61 hp (or 610 constitution points, if you preffer that). This means food to heal. But the inventory also needs to hold quantities of mirrors, a full mourners outfit, prayer poitions, the odd weapon, some armour should prayer run out. And that, dear readers, was just too much to deal with. So now Gwala is on a quest. Not a runescape quest but the quest for 70 agility. What I was trying to avoid has come true once again: At time some form of grinding is needed. I'm well on my way, 62 now, and Ape Atoll course is becoming somewhat bearable. From 53 I used the Wilderness course because the frustration of being attacked was way less than the amount of failure instilled.<br />
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Simple got her first level up since double xp weekend: 91 cook.Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com1tag:blogger.com,1999:blog-3817502279742396314.post-21146170553930831332010-03-14T16:06:00.002+01:002010-03-15T23:33:35.283+01:00Keeping in character, that is trusted Jagex for youOr, to put it more bluntly, they fucked up once again. As with all games companies Jagex has its Q&A team. Quality control and Assurence this normaly means. They are supposed to test new additions to a game. Or a complete newly developed game.<br />
<br />
This Q&A team tests various changes to a game, to see if it all works as it is supposed to. Soon after the start of what is called 'double xp week-end' one thing became obviously clear: This Q&A team forgot to do their job. Even playing for less than 30 minutes would have made clear mod Fnord (god, what a name) made a grave error. His formula didn't work as it was supposed to. The multiplier had a downward curve way steeper than was shown in the graph on the website. And thus the player didn't get the 10 hours before the lowest multiplier of 1.1.<br />
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In all honesty I don't really care about it dropping down to 1.1 in 7 hrs instead of 10. But those who did their calculations to maximise their xp-gain got caught out pretty bad. Spending millions upon millions to have their levels rise to a predicted one. They are the ones who should really be angry. And why this fuck-up? Because a formula seems to behave differently when it's numbers are rounded down. Or is the reason to be found in a different place?<br />
<br />
You see, a formula is just that. It is a mathematical certainty it will behave a certain way. And fiddling with the numbers behind the decimal point has its effects. Supposedly that is where the test team comes in. Those who play and test the game. Maybe they should take their job seriously for once, and do what they are there for. TO FFing TEST THE CHANGES. But no, not the Jagex test team, they operate on a different plane of existence. They play the game, see where it goes wrong and then have mod Fnord try to save the day: "Yes, dear players, I made a mistake in my formula."<br />
<br />
Well duh. It are the testers that should get their behinds kicked, and kicked hard. What on earth were they doing when testing the xp week-end? Sleep? Eat? Drink? Fuck their neighbours wife? Incompetence all around. If a player sees the mistake within 15 of play, all those highly educated nitwits should have caught it within 5 minutes. But no, they again failed to comply with their job-description: To test...<br />
<br />
Truly in keeping with the Jagex dedication to exelence; exelence in botched-up updates. And the guilty party, once again, is not the one who took the blame. Q&A my foot.<br />
<br />
The one responsible for the disaster:<br />
<br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 16px;"></span><br />
<h2 style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #111111; font-family: Georgia; font-size: 22px; font-style: inherit; font-weight: bold; line-height: 1; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;">Dean Olive</h2><div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1em; margin-left: 0.5em; margin-right: 0.5em; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px; vertical-align: baseline;">Dean Olive - Jagex</div><div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1em; margin-left: 0.5em; margin-right: 0.5em; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px; vertical-align: baseline;">00:00:02 My name’s Dean Olive, I'm RuneScape QA Unit Lead, and basically that means organising all the testing of the games, make sure there’s no bugs, and any mad glitches that might come up. You have to find all that, report it, get it fixed, before it goes out to the public. There’s much more to it than just playing the games, we basically have to go into it and look at it from a really logical point of view, how you could break it. Sometimes it becomes really mundane, I mean we’ll have to check thousands of items. For instance in a previous company I had to go through the whole of one certain game without saving or dying, and I managed to do it in 45 minutes, when it was guesstimated at 8 hours approximate game-play time.</div><div><span class="Apple-style-span" style="font-family: 'Times New Roman';"><span class="Apple-style-span" style="font-size: medium; line-height: normal;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"><span class="Apple-style-span" style="font-size: 12px; line-height: 16px;">Video: <a href="http://icould.com/tags/primary-skill-sector/audio-visual-industries/dean-olive/">http://icould.com/tags/primary-skill-sector/audio-visual-industries/dean-olive/</a></span></span></span></span></div><br />
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<b>Rant over</b><br />
<b><br />
</b><br />
The start of play itself got off without a hitch, that is for the first minute on Simple. Planning had me do a tree run: 5 magic, 5 palm, 1 spirit, 1 calquat. That should (and did) get me one farming level. But there was a hitch: a random event within the first minute of play. Apparently, according to Merch's blog, a random event is triggered by xp-gain. I don't think so. I got my first random logging in. The second after checking my calquat and the third after checking the 2nd tree: my palm on Karamja. XP-driven? Then why can I gain large quantities of xp by finishing WGS without getting a random? (this was after asking around: Did you get a random after WSG? Since I have yet to start it.) At the end of the run I switched to herblore and finished the potions I had prepared. 2 planned levels gained and time for one I didn't plan but I had hoped for: 96 slayer.<br />
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Late Saturday evening, make that Sunday morning I got it. Finally.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo_H5wNRpILpJuPyx5W6OzakQanbmTTBh7eiDxH6E1zhX2OgEpT1pMtvv62bZ0ht8ZOqJqRr_YF6fXJcj5FfBtgnZ5lJRsRijcNJSKAr9TN4MI3unR2u4p2Q0Ca5hcx-Nz2v1FLqoLxpKb/s1600-h/96slay.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo_H5wNRpILpJuPyx5W6OzakQanbmTTBh7eiDxH6E1zhX2OgEpT1pMtvv62bZ0ht8ZOqJqRr_YF6fXJcj5FfBtgnZ5lJRsRijcNJSKAr9TN4MI3unR2u4p2Q0Ca5hcx-Nz2v1FLqoLxpKb/s400/96slay.PNG" width="400" /></a></div><br />
Onward to Gwalagwic. And for her Herblore was the main and only planned event. Starting at level 32 it ended at level 47. 2 levels more than originally planned. After that I drifted to different skills. Some cooking got me from 49 to 57. Agility ended at 52 and access to the wilderness course where a revenant ork took Jagex's revenge on the bit written earlier. Some hunteringtingding raised that 13 levels to 25, and finally a few magic levels got me 4 levels to be able to teleport to Trolheim. All I need to do now is to finish the quest needed for that one and the Ardougne teleport.<br />
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To sum it all up, both Gwala's and Simple's stats as of this moment. Maybe I'll do some stuff later on, but for now these are the results:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuVG2Q7RVRJFUMYr8Ix6VJ_Th-p4ONc5nu57pIxqhvlc4-wEBEAuEoTMC_gBc-dIl5f7CWBBERc3uoGXwFZxZG5YsghsRyYrTKsvKkkC2tdvlbVpNWUpWhnGLanMopqClIMShsC9C6xzJQ/s1600-h/gwalaxpweekend.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuVG2Q7RVRJFUMYr8Ix6VJ_Th-p4ONc5nu57pIxqhvlc4-wEBEAuEoTMC_gBc-dIl5f7CWBBERc3uoGXwFZxZG5YsghsRyYrTKsvKkkC2tdvlbVpNWUpWhnGLanMopqClIMShsC9C6xzJQ/s400/gwalaxpweekend.PNG" width="400" /></a></div><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgApIyvby42szFxFPDpyQCGuGSLCA76oprykKQtABObCLY0WTUFWNf_nU4_RG8vBCzUEyotp13E5v7GHubNCBGxYmgelBzgld8wlip9eRaOsbfg65akdym4E324fuhuabnStMrQadq8w-jR/s1600-h/simplexpweekend.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgApIyvby42szFxFPDpyQCGuGSLCA76oprykKQtABObCLY0WTUFWNf_nU4_RG8vBCzUEyotp13E5v7GHubNCBGxYmgelBzgld8wlip9eRaOsbfg65akdym4E324fuhuabnStMrQadq8w-jR/s400/simplexpweekend.PNG" width="400" /></a></div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com2tag:blogger.com,1999:blog-3817502279742396314.post-2392689191160804772010-03-11T12:39:00.000+01:002010-03-11T12:39:24.382+01:00XP weekend around the cornerAnd in all honesty I truly don't know what to expect. Well, I do expect a few things; apart from the odd level or two, for Simple, Gwala will try to reach somewhere around herblore 45. But that is not exactly why I am somewhat bothered by the whole thing.<br />
<br />
You see, I think there will be loads of trouble. I haven't read anything about how Jagex is going to cope with the influx of players. Think about it for a moment: There are 84 member worlds and each hold at maximum 2000 players. Now we calculate, 84 times 2000 equals 168,400, and so a maximum of about 168k players can be on-line for the duration of the weekend. Sure, not all will no-life for the total period, but there will be players around who will do their best to maximize their investment in prepared items. And rightly so, it is after all the sole reason for the xp weekend: Try to get your levels up as fast as you can. So we prepared.<br />
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Gwala got her grubby hands on enough tarromin, viles and ashes to get that 45 herb. Simple only prepared by planting as many trees as possible and enough d-bones to ecto her to the next prayer level (even if double xp doesn't work with the ectofunctus enough bonemeals/buckets of slime are around to get it), and enough "unf potions" to get one herb level. For the rest I will just play as I always do: For the fun of it, not focussing on anything else but on 'am I having a good time'.<br />
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But I cannot help but wonder if I will have the opportunity to play. Will I or won't I be squeezed out by those who really prepared... Those who invested millions upon millions to get to 99 summoning or prayer, or herblore, or crafting or any other of the skills we have. 168,400 players at maximum... will it be enough? Or will there be a lot of disgruntled players after this weekend because they couldn't get enough playing time in to reach their goals.<br />
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One more thing that worries me: Lag. With that number of players around it stands to reason the amount of data sent all over the world could result in Lag... Ah well, we will see...<br />
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Good luck to all who really prepared...Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-79951230785575744472010-03-02T23:46:00.000+01:002010-03-02T23:46:08.461+01:00A Grand TotalOr, it took me 7 days, 13 hrs of playing time to reach the 1000 level. Construction did it and got all my levels above 9...<br />
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Apart from that I have been fishing.... a lot. A lot for me that is, and with around 800 lobsters banked that should be enough for a reasonable cooking level come xp weekend. Planning for that: There is no planning. I will prepare by planting whatever seed I can but for the rest nothing. I might have a go at agility though. 52 sounds nice since it would give me access to the Wilderness course. The other thing might be range/slayer. I just don't know. We will see it when we get there.<br />
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For Simple I only have one thing planned: One farming level, courtesy of 5 magic trees, 5 palm trees, 1 calquat and 1 spirit tree. Since they are all protected it should be enough to get one level.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRDsOVPUb-iKZ1FVHjlcdISJHbmWlHa_pix74Upz5V6asoC39ms-lKB870z5LSTjZKa025Qt0VBR1Em7ohlagOi_-moLAru0gh5Yttadt5viTXfXlhydICfJ98Qn7t3ZyMg2FeReNAS1zK/s1600-h/march2nd.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="328" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRDsOVPUb-iKZ1FVHjlcdISJHbmWlHa_pix74Upz5V6asoC39ms-lKB870z5LSTjZKa025Qt0VBR1Em7ohlagOi_-moLAru0gh5Yttadt5viTXfXlhydICfJ98Qn7t3ZyMg2FeReNAS1zK/s640/march2nd.PNG" width="640" /></a></div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-13874106774690970422010-02-14T00:54:00.001+01:002010-02-14T00:54:53.807+01:00Monkey Madness Continued.....Guess this is it; the last installment of the MM-saga. In short, I finished it. Not without some trouble though. Traversing the tunnels twice was, eh, heart stopping. That would be the best description I can give. The first one, to get the gold bars enchanted was the worst. Of course I had the benefit of having done it once before. Still it got on my nerves. That said, I think I found a new trick.<br />
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I entered the tunnels and clicked on the radar as far ahead on the route to take as I could. Once again I used the tactic of taking the damage by falling rock, healing when needed. I only turned on protect from melee when I reached the skeletons. And that is when the clicking way in front seemed to pay off: I didn't get hit by the floor spikes. It almost seems the 'automatic route' avoids them. The only time there was a hit from a trap: The one you can avoid using a plank, but that one dealt a hit of 7 which was manageable. At the end the sorry, but welcome sight of a gnome: Zooknock.<br />
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M-speak amulet made, child's toy acquired and the 2nd run. Not hard since I now knew what to expect, and Zooknock made the gree-gree. Instead of teleporting out I took the scenic route. A Karamja monkey on a leisurely walk, avoiding traps, but taking damage of falling rock. It seems the road-sign was missing. A short interlude where the diplomatic mission to Awowogei took place (and I can assure you I am not cut out for diplomatic missions), a cut-scene to reveal the machinations of gnome-monkey politics, a rescue of a fellow Karamja monkey and finally the battle between yours truly and a demon.<br />
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That was a tad harder than I thought it would be, and thus I bought a farm. I was careless and thus the first mission to save the 10th squad went down in flames. Magic flames. The ruddy demon had me for lunch. With 49 def one does not want to face this one head on. The second attempt went down without a hitch. Again, knowing what to do makes it easy. And so Monkey Madness is finished. It even got me past a few milestones:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU3fs0gPuURUdB4QBPO1AeVS3yBm4v9IdbybYZbuypsg9vTcc8dtdYWTqWUmZCzWxqmifo69Vc5toDe_W801XqUl9Pp02rBp_vFiPeoRvnUhTFJgLNXsblqe14UmSnDKSuGXWDrfUueSc9/s1600-h/mmresult.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="127" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU3fs0gPuURUdB4QBPO1AeVS3yBm4v9IdbybYZbuypsg9vTcc8dtdYWTqWUmZCzWxqmifo69Vc5toDe_W801XqUl9Pp02rBp_vFiPeoRvnUhTFJgLNXsblqe14UmSnDKSuGXWDrfUueSc9/s400/mmresult.PNG" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
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</div><div class="separator" style="clear: both; text-align: left;">And the 100 quest points:</div><div class="separator" style="clear: both; text-align: center;"><br />
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</div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjWMJc77GePPd1eTLsTE53cn_vuqj3E8vLW6GjFqt8xh_prPy4Pcjrfe6OhkPITHuO0tty6m9JDN76vvCVLO67H8v2FTt-FXLslvyYX6W0aDTb6hHIiLAPxFdm34bKXAimCX_WbCZyDmKC/s1600-h/mmscroll.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="403" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjWMJc77GePPd1eTLsTE53cn_vuqj3E8vLW6GjFqt8xh_prPy4Pcjrfe6OhkPITHuO0tty6m9JDN76vvCVLO67H8v2FTt-FXLslvyYX6W0aDTb6hHIiLAPxFdm34bKXAimCX_WbCZyDmKC/s640/mmscroll.PNG" width="640" /></a>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-49926831303894499552010-02-09T14:17:00.000+01:002010-02-09T14:17:26.549+01:00EconomicsMerch Gwyar posted<a href="http://runescape.salmoneus.net/forums/index.php?autocom=blog&blogid=617&showentry=49349"> her insights on RuneScape's economy</a> and in all honesty I am a bit flustered about it. You see, I don't believe it. I don't believe there is such a thing as hyperinflation in the RS economy, however nice it sounds. I will concur there are price changes that defy the 'norm' (if there even is such a thing as 'norm').<br />
<br />
The example given as proof of hyperinflation is the price of ranger boots, and of course they have changed dramatically over a period of time. But hyperinflation? I don't think so. Let's take a look at something that is considered to be a normal item. Iron ore for instance.<br />
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When I started playing (in 2005) iron ore could be had for 90-125 gp. The current price on the GE is 203gp (down 3 from yesterday). That doesn't sound like hyperinflation to me. It sounds more like a steady raise of around 8-10% per year. Still inflation, but hyper? So maybe another article? Cowhide? Again the comparison with 2005: 100-150 back in the days where the listed GE price is 212 at the moment. That, once more, doesn't sound like hyperinflation to me.<br />
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Maybe I am looking at the wrong articles, so let me change directions. Guthan's Warspear used to be around the 6.5m mark, and I am sure about that, I got killed, lost one, had to buy it again; but now it sells for 1.5m. That is deflation, not inflation. Dharok's helmet shows the same decline in price.<br />
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Let's go back to ranger boots. Again 2005: 600k back then, and again I am pretty sure about that price: I did my lvl 2 clues faithfully and training range at Pyrefiends got me a fair number of them. Three of those resulted in ranger boots: One I sold, one I died with (and subsequently lost), one I still have. Yup, that is inflation, and you could call it hyperinflation since the price rose way more than, say, 10% per year.<br />
<br />
But does that mean the whole economy is burdened by hyperinflation? Or are it just a few items that, for one reason or another, suffers from increases beyond what one would expect?<br />
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Are price changes dependent on other factors than 'mere economy'? Again 'if memory serves': there was a huge increase of the price of raw material when skill capes were introduced. With the introduction of the GE, to combat RWT, the general economy lost the input of raw materials by botting. And we all applauded that action. The funny thing is this: It doesn't seem there is a substantial impact of the loss of those raw materials: Prices are higher than before the 'extinction' of bots, but not by a zillion percentage.<br />
<br />
So the only thing suffering are rare and semi-rare items. Rares I won't look at: Since the supply of those doesn't change (the number stays the same/will only decrease when one owning drops out of the game or dies with one) it can only be expected the price of those will rise more than items that have a renewable source. That leaves us with the semi-rares. The ranger boots, the god swords, the 3rd age items and all those other items that take hard work, zillion of tries, and multiple deaths to acquire. In short, items that take hard work, perseverance, to get. And therein, in my humble opinion, lies the crux of the matter. Hard work.<br />
<br />
The work you need to do to get such an item. And, if the price rise is the way to judge it, more and more players are not willing to put in the work to get it, and so the price goes up. But that is not hyperinflation... That is the economy at work...Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com4tag:blogger.com,1999:blog-3817502279742396314.post-11555654876814620442010-01-23T09:25:00.003+01:002010-01-23T09:27:10.680+01:00MM update, defeat is mine<span style="font-family: Verdana; font-size: 13px;"></span><br />
<div style="margin-bottom: 0px; margin-top: 0px;">I will admit defeat. I'm not doing that gladly, I really thought I had a shot at completing MM; maybe it just wasn't meant to be.<br />
</div><div style="margin-bottom: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-top: 0px;">So, you might want to know what happened. In short I died four times. Four times trying to reach Zooknock, and four times reaching different parts of the dungeon. All of the times it were the level 142 skeleton monkeys that did me in.<br />
</div><div style="margin-bottom: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-top: 0px;">Reconnoitering the dungeon with Simple gave me a few difficult passages. Basically there are four main threats. The first one are the Zombie Monkeys, followed by a few traps, some environmental problems like poisoning and falling debris, and lastly the Skeleton Monkeys. The environmental problems were the least of my worries. I can deal with those using anti poison and, at certain intervals, gobble up a buttered potato or two.<br />
</div><div style="margin-bottom: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-top: 0px;">The first few traps were not a problem either. Same procedure as with the environment, anti poison and potato. Zombie Monkeys posed a bigger problem but the combination of running and eating those potatoes again meant I got past those. Then the big problem arose: Floor spikes and Skeleton Monkeys in one go.<br />
</div><div style="margin-bottom: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-top: 0px;">I'll admit here and now I didn't have energy potions on me: I can't make those (well, I couldn't, I can now). So, down on run energy, I had no other recourse than to rest and hide from the Skeletons. There is this one spot where you can hole up without being attacked by Zombie Monkeys or Skeletons and just taking the hits from falling debris. Since that takes only 2-3 hp away while resting to get run energy back it is do-able.<br />
</div><div style="margin-bottom: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-top: 0px;">Then the real trouble starts: The mad dash round three corners, each littered with floor spikes and skeletons trying to do you in. And in all four tries that did it. Floor spikes hit you for 7 and will keep hitting for 7 when you stand on them. With 40 hp that means I could be safe if I got hit a maximum of five times. Not counting the skeletons...<br />
</div><div style="margin-bottom: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-top: 0px;">And that is where it went horribly wrong... Getting hit for 7's from the floor, and way higher by skeletons meant I just couldn't gobble up potatoes fast enough to get me through it. Four times I tried, four times I failed.<br />
</div><div style="margin-bottom: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-top: 0px;">Out of pure frustration I did another quest: Shades of Mort'ton. That got me 22 herblore and the possibility to concoct energy potions. Maybe I'll give it one more go with a few energy potions on me.<br />
</div><div style="margin-bottom: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-top: 0px;">One thing that still amazes me. Sabre Grief. Apparently, by his own admission, he completed the dungeon on his Grief account while being combat level 30 with 1 prayer. I can't for the life of me understand how he managed to do that, since it would mean even less hp to lose than the 40 I have, and a lower def level so the monkeys hit higher... Nope, I just can't imagine how he did it.<br />
</div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com3tag:blogger.com,1999:blog-3817502279742396314.post-9138486626222081022010-01-21T10:40:00.000+01:002010-01-21T10:40:06.262+01:00Can I? Should I? What the hell.. I'll just have a goI finished Dragon Slayer yesterday. Range in melee-style. In all honesty I didn't like ranging as if I was a warrior. It just isn't my 'style'. I like range for what it is: Stealth, sneaky, long distance. Since the safe spots aren't there, or maybe they are, just didn't look around for them, I resorted to melee-ranging. Buttered potatoes kept me alive, with about 12 left at the end.<br />
<br />
It raised defence to a staggering 46, and strength to 35. With attack at 40 it also made me a melee combat perspeop at cb 50, and though I don't like being a warrior I'm seriously considering talking to a king.<br />
<br />
A Monkey Madness king. A gnome king. A king that probably will lead to my demise. Still, I am going to have a go at MM. Not the smartest thing to do, if you don't like to die, but I'd like to see if the experience of a 'Simple-life-time' will see me through it. My biggest worry is traversing the maze with a prayer level not suited for it... Not being able to rely on protect from melee will probably do me in. That said: I think I can finish it, be it with a lot of perseverance. Since I can make anti poisons, that would take care of one thing. With 38 agi I probably will have a hard time keeping run ability up, but not trying is just not in the cards.<br />
<br />
So I am off to see the <span class="Apple-style-span" style="text-decoration: line-through;">wizard, the wonderful of Oz</span> the king.<br />
<br />
Oh, stats at the start of this voyage:<br />
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</div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com3tag:blogger.com,1999:blog-3817502279742396314.post-34159721704739668092010-01-03T11:18:00.000+01:002010-01-03T11:18:51.928+01:00You successfully burn a salmonBefore giving you an update about the life and times of both Gwalagwic and Simple I'd like to wish you all the best for 2010. May the Gods of Gielinor smile upon you.<br />
<br />
I cannot get over the fact levels come as fast as they do on the Gwalagwic account. This morning I stumbled over some roots while hurrying to Ardougne from the quaint Seers homestead. Of course I had to investigate and I came upon an Evil Maple tree. That is the highest tree I can tackle and thus started chopping away at it. Doing that I raised my level to 53 and with the time rewarded to use the auto-banking feature I managed to get that even to 54. TWO levels thanks to one tree...<br />
<br />
Since I was short only a few xp to level 35 fletching I had to have a go at that. 290 Iron arrows got me that level and that made it possible to use some of the willow logs I had stashed away in a far corner of the bank. Willow shorts, and no stringing. Soon, after 374 willow short bows, I had the capability to make willow longs. And I just had to try that out. Resulting in another 3 fletching levels and one free spot in the bank... gone were the willows.<br />
<br />
Normally on the Simple account I would have dropped the bows (u) but Gwala just is strapped for cash and thus I sold the bows to the general store: I truly was amazed at the 20k I could add to my coffers. Well, not all of it... I invested in 1000 feathers and after using 180 of them I reached 34 fishing, and, after cooking the fish on the range at Lumbridge Caste, 36 cooking. This resulted in a grand total of 604 levels. I can only say I am pretty pleased with that.<br />
<br />
Simple doesn't fare that well. With all the festivities I just couldn't bring myself to do some work on both accounts and thus she only had a go at the Christmas event.<br />
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</div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-37222821650551607712009-12-20T10:30:00.002+01:002009-12-20T10:32:32.917+01:00One week pastWell, the 19th is over and.... I missed loads of the Canting Winter Festival. Saturdays, for me, are not a good time to attend stuff like this. It somehow clashes with Real Life as it is the day were we prepare for the rest of the week. That means shopping; shopping for food, drink, and all those other items to keep you groomed, fed, clothed for a few days. This time that got compounded with the arrival of 'the last days before Christmas'. Even more food, drink, clothes, and knick-knacks. Luckily I got to Full Gangsta's and Merch's house-parties (cut short by the fact it was close to 2:00am) and the conga-fire-line on Saturday followed by a short stay at the F2p event of Sal's. Sadly no pictures but you will find enough of them in various blogs around the place.<br />
<br />
Since today is Sunday I'll have to put in a few words of Gwalagwic's adventures. It has been great fun to be able to level at a reasonable rate again. No more grinding away to reach goals which need inordinate amounts of xp, but the laissez-fair of the Newb, on her way to great heights. I did put in a reasonable amount of time, due to the absence of K. I put off going to bed, eating at regular times, and a few other day-to-day things. And thus the first thing to do is show a pic of that amount of time and the levels:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoPQ94a0jckFBLPjbTz5SIh3JqGBq38XZ_oQ5AaB1vpe2r1h1rqISlhuQLYxBF6fdvT9FGptz4K2ooF44ZJ1xb7OunAoeCdh4Eh0dIZtnhbEbm6lQaBYBjrkCPqQeY8LCTGrvJySsOfXND/s1600-h/timeplayed.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoPQ94a0jckFBLPjbTz5SIh3JqGBq38XZ_oQ5AaB1vpe2r1h1rqISlhuQLYxBF6fdvT9FGptz4K2ooF44ZJ1xb7OunAoeCdh4Eh0dIZtnhbEbm6lQaBYBjrkCPqQeY8LCTGrvJySsOfXND/s640/timeplayed.PNG" /></a><br />
</div><br />
I know, it isn't healthy to stay up late, rise early, work, eat AND play RS.<br />
<br />
According to the same Adventurer's Log I completed 16 quests, and started another 13. Maybe next on the list will be to finish those...<br />
<br />
One of the things that hit me hard was this: The inordinate amount of time needed to get around, not having the ability to teleport to god-knows-where. Gwala was on her way to Full Gangsta's house... travelling from Lumbridge to Yanille would take either a house teleport or watchtower teleport... not for Gwala. It meant walking, taking a boat, walking, taking another boat, more walking. Since I concentrated on levels and not money-making that meant I couldn't take the one-go boat trip to Port Khazard. (revising the to-do-list: Make some money first, it'll make life a bit more easy).<br />
<br />
Still, it was fun being a Newb again. Even met a few nice people. People who otherwise would be in awe of the levels Simple has now reacted in a normal way: Talk about how to do things, not 'omg no-life'.<br />
<br />
One last thing: I do hope Sal will do something about the ripped guides <a href="http://runescapereader.blogspot.com/2008/07/update-on-fight-against-cheating-rs.html">Vaskor made a mention of</a> in his blog (an old entry, I know). This time I posted on Sal's and it didn't get deleted.Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-32251395249252506052009-12-14T15:24:00.000+01:002009-12-14T15:24:48.343+01:00I got my first two charms todayOne gold and one crimson. I can hear you think: "First two? How? What? Why?" Pretty simple actually, I started again. Gwalagwic is the name, pleased to meet you. Yesterday, Sunday, it all came together. The grinding just was getting just a bit too much, so out of boredom I created the new account and got members a bit later on. The later was not out of choice: The electronic transfer for the 6 months of membership took some time.<br />
<br />
So I have played a bit and I'm enjoying every minute of it. New, old quests, old skills but with fresh look at how to tackle them. Stats at the end of Sunday:<br />
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</div><br />
<br />
At the 'end' of today (It doesn't look like I will have the time to play again today the 14th, unless it is well past midnight) it looked like this:<br />
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</div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com5tag:blogger.com,1999:blog-3817502279742396314.post-59328922075750135812009-12-10T07:11:00.001+01:002009-12-10T07:17:15.583+01:00SenntistenIt has been a long time since I did a quest. I know, I know, I should do more of them, what good is a cape in a bank one cannot use? This new installment of the Mahjarrat series was the first I did of a series of about 6 I still have to finish. And it was fun to do. I didn't take pictures as I normally do/used to do. I am out of the guide writing bussiness so why should I bother? What I did do was this: Not reading a guide. That cost me dearly, time wise. It took about 30 minutes before I figured out I needed to hammer the heating orb into a pipe...<br />
<br />
Still, like I said, it was fun. The result of it was the new prayer set. Maybe that will get me off my behind to raise prayer, I cannot access the last few of them with the measely 85 prayer I have. The rewards of the quest had one effect I didn't count on: The lamps were just enough to get me to the next Summoning level. Only one more level to go and all is as it should be: Construction at the bottom of the list.<br />
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And the Summoning level:<br />
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On a side note: Not doing all the quests has a consequense I don't like very much. I still have about 3000 strung gold amulets ready to be sold to the Rogue trader in Varrock. I just have to free him from his cell. That means I must finish Summers End, goto Rogues Castle in deep wild, close the cell door in the alternate reality and get the poor blighter out of there. Easier said than done. Still have to dig the soil to trap Dark cores (whatever they are) and do that last chamber before the demon-like creature becomes Corporeal Beast.<br />
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Maybe next week-end will see me end that one... and do the follow-up quest while I am at it. While Guthix Sleeps is another of those not finished. Ah well, we'll see where time takes us.<br />
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Another side note: Those who read, make sure you get your pixalated behinds ready for the 19th and Merchs big doohdah. 24 hours of fun and games in during the the<a href="http://runescape.salmoneus.net/forums/index.php?autocom=blog&blogid=617&showentry=47284"> Canting Winter Solstice Party</a>. Be there, or else...<br />
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</div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com0tag:blogger.com,1999:blog-3817502279742396314.post-64220789353562397552009-11-30T09:50:00.000+01:002009-11-30T09:50:22.952+01:00I, eh, don't get itI finished the 4-day adventure that held us all in its grip. The follow-up on turkey slaying. I squeezed in an hours worth of play when I had the time to do so. You just don't want to miss out on a gigantic, epic voyage of RS with something that is connected to Thanksgiving.<br />
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Merch was right in there being a follow up. Or was she?<br />
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I will not judge the Blokes at Jagex Towers for this game. At the end of the day it seemed they were experimenting with a new format of introducing some 'entertainment'. The one thing I am wondering about is this: Why was it advertised as a Thanksgiving event? It had nothing to do with it. Not the questions/riddles, not the reward (I still wonder what I am supposed to do with a magnifying glass that I can wield but not see through). I stayed out of any chat channel lest the clues given would be spoiled, and seen the ease of each and everyone of them that would happen in 2 seconds flat.<br />
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Disappointing, that's all I can say.Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com3tag:blogger.com,1999:blog-3817502279742396314.post-50880971566492546892009-11-24T10:29:00.001+01:002009-11-24T10:31:10.872+01:00Oh, woe is me... Shame and scandal in the family<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiljGbOjJd0Uy4f5RZQQlIzVzpugdNTbth_PRi8CIydI0NucG49LcCAmO5EXToLEqFqz-TGJUqP29plvilJd75BfHLHpt_ePnf9IfOePyx_QV3RN9DV7ePzfRD_VXq-coaHfwRGVfYw5UEt/s1600/thxgvng1.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiljGbOjJd0Uy4f5RZQQlIzVzpugdNTbth_PRi8CIydI0NucG49LcCAmO5EXToLEqFqz-TGJUqP29plvilJd75BfHLHpt_ePnf9IfOePyx_QV3RN9DV7ePzfRD_VXq-coaHfwRGVfYw5UEt/s640/thxgvng1.PNG" /></a><br />
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<br />
Thanksgiving. Last year that feast gave players who participated a 'turkey-emote'. Since I didn't play that much in 2008 I missed it and went on my merry way without it. Until today that is. It seems this will be the only Thanksgiving content, though next week there will be a new quest. At least,<a href="http://services.runescape.com/m=forum/forums.ws?15,16,628,59941717"> according to Mod Emilee</a>.<br />
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In all it was fun to do, killing of level 138 giant turkeys, with hits never before recorded in RS history. And I got the emote, what more could a girl want?Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com3tag:blogger.com,1999:blog-3817502279742396314.post-24369194197941418692009-11-23T15:51:00.000+01:002009-11-23T15:51:23.734+01:00What has happened?<span class="Apple-style-span" style="color: #222222; font-family: Verdana, Tahoma, Arial, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif; font-size: 13px; line-height: 19px;">To me, or to the game? I just don't know anymore; how to play, how to react, how to... be part of this game I suppose.<br />
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An incessant stream of people go around and play. Nothing wrong with that, basically it is how it should be. A new player influx keeping the game alive, evolving to new heigts. At least, that is what it should be. I don't think that is the case anymore. As a player I reached my fourth birthday in April this year. By far the longest I spent on any game, even with a year of hardly playing at all. You could say I have seen it all, just, I haven't. When I play I tend to react to what people are saying around me. Bids for information, questions answered, that kind of thing. And I expect people to do the same, it is, after all, what keeps the player community together.<br />
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It just doesn't happen like that anymore. New players seem to be out for number one; though one could say that is a generalisation not doing justice to the 'well behaved' new players. Don't get me wrong, I'm not attacking the majority of players. I'm attacking those who are running around like headless chicken, not knowing what to do, and getting on the nerves of others. Those who, like yesterday, start yelling they need three air runes to teleport to god knows where, and when you give them teleport out without so much as a 'thank you'. One more thing I won't do.<br />
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Or those people who seem to think the game revolves around them, and only them.<br />
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In short, I miss the cameradery I enjoyed in 'the olden days'. Coming together to enjoy a new quest, helping out no matter what. Sneezingtree once made a comment on the change within the game. The subject then was the advent of a new quest: Legends. Those who didn't have the levels to complete it banded together and helped each other to get it done and finish the quest later on. For me I had that same experience when RfD came out: People helping others, without regard for status, without regard for personal rewards. Just to get something done. A new item, a new achievement, a new goal, a new area. Banding together, helping out, being a nice community.<br />
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I miss that. I have become more of a loner in this game than I ever was before. Ah well... it must be me.</span>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com4tag:blogger.com,1999:blog-3817502279742396314.post-90215646520469949772009-11-17T12:49:00.001+01:002009-11-17T13:11:19.133+01:00Money, the lack of it, and a 'new' way to get someAt times people ask how to make some cash. Most answer that question with the obvious answers: Mine iron/coal/gold/runite or any other run-of-the-mill way to get some of those shiny golden coins.<br />
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Another thing that happens is this: You only look at items you can make, use, steal, bribe from that particular level you have. That is what happened to me today. Yesterday I got level 87 crafting and I was told I now can make Dorgeshuun light orbs. Nice, the only reference I have come across was in Merch's blog concerning a strange pink lolly-pop that needed to be repaired (<a href="http://runescape.salmoneus.net/forums/index.php?autocom=blog&blogid=617&showentry=41449">find said blog entry here</a>), other than that, zilch. Now that light bulb consists of 2 items. One is the bulb you make out of molten glass, the second part is a piece of wire (known by those who actually make lamps as a 'filament'). That piece of wire is what it is all about. You can get them by stealing from chests, but then it is a random reward, or you make your way south, climb some stairs, down some stairs and start grabbing wire from a machine (turn off sound... the low humming gets annoying).<br />
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I know I have a pretty high thieving level and most of those reading this won't get the result I had, still... Grabbing the wire. I did that for exactly 52 minutes and got 359 of them. I used Shelley (thank you again, Merch) for about 40 minutes, an crafted 28 bulbs after the first trip, thus it could have been a tad higher. When I returned to the bank I crafted the bulbs I had made, in all 108 of them, that left 251 wires...<br />
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Then I looked at the rs GE page and that was when my eyes popped out... market price 993 gp, high price 1043 gp each. I broke a home teletab, went through the Varrock portal and ended up in front of the GE. Noted Cave goblin wire (all remaing 251 of them) and offered them at the highest price: 1043 gp each. And they sold within 10 seconds.<br />
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Now I don't really need money since I try to get the stuff I need myself. But it seems to me this would be a nice way to increase the gp status of a reasonable amount of players. All you would need is thieving level 44 since that is required to thieve that wire. Sure, at 44 you won't get the same number I got, but even if you did get 40% of it it would mean 40% of 430,000 gp per hour... that still is 172,000gp... Can't see you get that from mining iron.<br />
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Some other news:<br />
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And of course that crafting level:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4OJbG3OfIM-GtB9-SUl-elpv0IUUegPFDExCtAoC297UcrWQZ17voXTcvPxwLRpUhW2QOVDNysUZq5Arcy3hd_dtlmL8wbpLSlko2KPHv1PtOzlM0Mv6zTBfrw85q22IfOR7SmqdJU3T/s1600/87craft.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4OJbG3OfIM-GtB9-SUl-elpv0IUUegPFDExCtAoC297UcrWQZ17voXTcvPxwLRpUhW2QOVDNysUZq5Arcy3hd_dtlmL8wbpLSlko2KPHv1PtOzlM0Mv6zTBfrw85q22IfOR7SmqdJU3T/s640/87craft.PNG" /></a><br />
</div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com4tag:blogger.com,1999:blog-3817502279742396314.post-2935854274563879892009-11-16T10:45:00.000+01:002009-11-16T10:45:27.833+01:00Must not calculateIn a way I'm in limbo. I'd like to get a few stats up, Smithing and Crafting are at the top of the list. Obviously gold is a nice way to raise smithing but it needs gold-ore, and that means mining. I don't mind that so I am working on it. I did get about 7k gold ores and am in the process of turning them into gold bars. At the same time one can use these bars to turn them into amulets.<br />
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That's a good thing: Amulets can be strung using Lunar, and since my magic level has been at 92 for ages (close to two years I think) it makes for a nice target. However that means I need to lay my grubby hands on Astral runes. And that is a problem. I don't like rc, and since stringing amulets requires 2 astrals per amulet I need vast quantities of them. That would mean I need to get rc up to 82 to profit from double astrals per essence. 7 levels, or about doubling the present amount of xp. That hurts. The ZMI altar seems to be the best choise to raise it: about 900-1000 xp per trip. That takes 2 law runes and 4 astrals, but I get those from crafting runes, so not really a loss.<br />
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At the end of the day it doesn't really matter: It will take time. Probably will get 92 mining, 91 smithing in the process. BTW 88 mining arrived last tuesday.<br />
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</div>Simple013http://www.blogger.com/profile/12302833452966533559noreply@blogger.com3tag:blogger.com,1999:blog-3817502279742396314.post-84995346429214768642009-11-07T09:54:00.002+01:002009-11-07T09:54:46.585+01:00Some stuff out of the way, and an RC-level<div class="MsoNormal"><span lang="EN-US">After finishing the Ardougne diary it occurred to me it would be a good idea to finish off the remaining ones: The Falador and Fremmy one. One of the reasons was the possible advent of that elusive 75 RC level. Another reason was a different one: I had to do something else than combat or skilling.</span><br />
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</div><div class="MsoNormal"><span lang="EN-US">So on my merry way and as time progressed I finished both. All lamps obviously went toward RC xp, which brought me about 16k from level 75. </span><br />
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</div><div class="MsoNormal"><span lang="EN-US">One thing in the Falador diary struck me as odd. You need to make a Fruit basket. So on to the GE to buy willow branches. 1700 gp each and no-one is selling. You need 6 of them to make a basket; that translates to a bit over 10k to make an item worth 1 gp in the shop and between 192 and 201 at the GE. How is that for wasting resources?</span><br />
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</div><div class="MsoNormal"><span lang="EN-US">Well, willow planted, checked on its health, waited for a bit for the branches to grow, and cut 6 of them off. While waiting another thing amazed me: It stands to reason that, after a tree has grown, you should be able to cut off branches; well, not in RS. You need to wait for something to happen before you can cut them. No outward signs on the tree. No sprouting branches gone wild, no appearance of a growth on the tree stem. Nothing. </span><br />
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</div><div class="MsoNormal"><span lang="EN-US">After finishing: ZMI altar for the remaining rc xp and now it is 75 RC and a giant pouch. That also gave me an Ardougne Elite task done, and 108 cosmics.</span><br />
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