Dungeoneering it is called. Picture this; enter a closed area where you can't take anything related to all your other skills, and play a game. A game that will gain you xp in all those other skills I just mentioned. Outside this enclosed area you will NOT benefit from this skill, other than by the rewards bought from the reward trader.
When one fletches an arrow, range will benefit. When one cooks a lobster, cooking will benefit and with the end-product your fighting will become easier, your thieving not as life threatening as it can be now. With mining your smithing will benefit and consequently your combat, as a bar can be turned into armour.
But not with this new 'skill'.
More akin a mini-game, this skill even supports an honest-to-god waiting room... Waiting room??? In a skill???
Within this
However, since this is not RS3 but RS2, how am I meant to see this new skill?
What can I do with it, when using it in combination with other skills? At level 6 presently, I cannot see anything usefull. To be honest I haven't looked at the rewards yet. But if the knowledge base is anything to go by you will need to buy the effects helping other skills by buying them off the reward guy. And you will need a lot of tokens/money to do so. Money won't be an issue, tokens will be.
I'll reserve the right to review my present opinion of this new mini-gam/skill; I do, however, feel this is more like an introduction to RS3: A new RS where you would need around 105m xp for a skill cape at level 120, you can choose to play as a loner or as a member of a team, where the wild has been abandoned completely, where quests are something completely alien. In other words: Where RS2 will be killed off.
The only thing one needs to do now is to wait till Jagex introduces Classic2
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